![]() Secondary weapons are also decent with a mix of rockets, homing missiles and mines. This is a well-worn system that gamers will pick up very fast as it’s just about swapping to the right weapon at the right time. Weapons will vary in how much they damage both shields, armour and hull integrity. My favourite attack strategy is taking out drones from range with a Rail Gun before moving in to shred them with my autocannon. There are a really good range of weapons for you to choose from and thanks to their unique attack methods there will be a combination for all play styles. You can also break items down and feed the components into the games crafting system. Thankfully the way information is given to the player makes comparing items relatively easy. Like all games with loot, it is just a case of comparing to see which you want to bolt in. Sometimes you will have a fantastic blue item but it will still be outperformed by a higher level green item. The quality of these items can be ascertained by both the level and quality (green, blue etc). Aside from weapons you also have various systems such as energy core, boosters, shields etc. Your starting ship comes with enough firepower to get you started but pretty soon you will need to start swapping equipment out for better versions. There are definitely explosions in space. However, unlike the aforementioned Phoenix metaphor wanna be, space combat is the name of the game in Everspace 2. Games like No Man’s Sky have already managed to give players an unrestricted licence to travel literally anywhere they can see which is exhilarating (and possibly my favourite aspect of No Man’s Sky). However, for folks who want the freedom to access every inch of space, this may not be the game for them. On the plus side, this method of game space keeps the places of interest close to hand, allowing missions to be done within a few minutes. This time around the action can also descend to the plant surfaces themselves and like in the void, these are represented by a small cube of playable space. There are also derelict space freighters, deadly minefields and many more things to discover. More often than not, there will be space rocks all over the place and these can often be hiding hostile structures or hidden resources. This isn’t to say these areas feel claustrophobic because they are both massive and covered in a whole manner of things to interact with. Unlike games like Elite, in Everspace 2 each location you visit is still limited by a border that you cannot pass. As this is an early access game much of the story is told though place holder art but already I can see myself enjoying the main story arc. There is now a full campaign to lead you through the games various locations and systems. You can now gad around the galaxy in a much more free form manner, taking on missions and growing your ship’s prowess on the way. Well, the fine folks over at Rockfish Games thought they would like to change things up a bit and thus for the sequel we have a far more open space approach. I, like many others, thoroughly enjoyed the explosive combat and visual splendour of the various stages, but after experiencing the freedom of games like No Man’s Sky it left me feeling a little boxed in. ![]() However, as your trusty ship exploded into space dust it was s time to start over in true roguelike fashion. The idea was to move from each encounter, gathering experience and progression with each fight. The original game was sold as a space-based action shooter wrapped in a decent roguelike. Since then I have not felt the same rush playing a space game, that was until I booted up Everspace 2.Įverspace 2 is the sequel to the 2017 space shooter of the same name (minus the two of course ). The space battles were incredible but the sense of scale was also key to how good it was when hurtling between massive Dreadnought’s and fending off hostile ships in every direction. In 1999 Interplay released Freespace 2, a space shooter that was action all the way. These meaty space sagas are incredible for what they do, but sometimes I just want to do a Luke Skywalker and fire a salvo of blaster fire into something very large. ![]() Start Citizen is also an impressive prospect but is woefully behind in production to the point many predict it will never reach 1.0 in any meaningful state. At the heavy end of the spectrum, we have Elite Dangerous, a full-on simulation-based in our own galaxy with a good degree of futuristic licence to boot. In their hiatus, I guess you could say they became more like teenagers in that they are getting very complex, demanding and serious. ![]() After what seems to be a very long time space games are becoming a popular genre once more. I miss the early days of space games, titles like Tie Fighter that was just about pure exhilaration and flying by the seat of your pants. ![]()
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